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Item catalogue

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13 items
ItemGroupCategoryVolumeLinks
CaimanDreadnoughtShip1,300,000 m³market · build
ChemoshDreadnoughtShip1,300,000 m³market · build
MorosDreadnoughtShip1,300,000 m³market · build
Moros Navy IssueDreadnoughtShip1,300,000 m³market · build
NaglfarDreadnoughtShip1,300,000 m³market · build
Naglfar Fleet IssueDreadnoughtShip1,300,000 m³market · build
PhoenixDreadnoughtShip1,300,000 m³market · build
Phoenix Navy IssueDreadnoughtShip1,300,000 m³market · build
RevelationDreadnoughtShip1,300,000 m³market · build
Revelation Navy IssueDreadnoughtShip1,300,000 m³market · build
SarathielDreadnoughtShip1,300,000 m³market · build
VehementDreadnoughtShip1,300,000 m³market · build
ZirnitraDreadnoughtShip1,300,000 m³market · build

The EVE Online item catalogue

Everything EVE Online lets you own, in one list: ships, modules, ammunition, minerals and the planetary goods they are built from. Each item has its own page with prices from the markets we track.

What is in here - and what is not

The catalogue lists published items only. EVE's dictionary holds over fifty thousand type ids, but most of them are husks: wrecks, effects, test objects and things long removed from the game. The same flag that decides whether an item exists in the client decides whether it shows up here.

There are no prices in this table on purpose. A price is a question about one item in one place, and the item's own page answers it properly - best sell and best buy, region by region, with every order we have stored. Pricing five hundred rows so that somebody can look at one would be work without a reason.

From an item to what it is made of

Items that come from a blueprint carry a build link straight into the manufacturing calculator: it works out every material, prices the whole list at one region's orders and draws the production chain as a graph. Items nobody manufactures - ore, ice, salvage - do not have that link, because for them the answer would be an empty screen.