Item
Moros
Dreadnought · Ship · Gallente
Market prices for MorosBuild it: materials and costEverything in Dreadnought
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output660,000 MW
CPU Output750 tf
High Slots5
Turret Hardpoints3 hardpoints
Medium Slots4
Low Slots8
Rig Slots3
Rig Sizex-large
Calibration400 points
Structure
Structure Hitpoints121,500 HP
Capacity2,550 m³
Armor
Armor Hitpoints104,200 HP
Shield
Shield Capacity86,800 HP
Shield recharge time15,000 s
Capacitor
Capacitor Capacity54,500 GJ
Capacitor Recharge time4,000 s
Targeting
Maximum Targeting Range105 km
Maximum Locked Targets7
Scan Resolution75 mm
Signature Radius11.3 km
Magnetometric Sensor Strength44 points
Speed and Travel
Maximum Velocity75 m/sec
Inertia Modifier0.04 x
Ship Warp Speed1.5 AU/s
Hangars & Bays
Fleet Hangar Capacity10,000 m³
Fuel Bay Capacity8,000 m³
Ship Maintenance Bay Capacity1,000,000 m³
EW - Resistance
- Entosis Assistance Impedance100%
Miscellaneous
- Banned in High Sec Spaceyes
Jump Drive Capacitor Need95%- Jump Drive Consumption Amount3,000 units
- Jump Drive Fuel NeedOxygen Isotopes
Maximum Directional Scan Range14.36 AU
Maximum Jump Range3.5 ly- Maximum Operational Distance5,000 m
Meta Level0
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Gallente Dreadnoughtbonuses (per skill level)
- 5%bonus to Capital Hybrid Turret damage
- 5%bonus to Capital Hybrid Turret rate of fire
- 5%bonus to Armor Repairer cycle time
Role bonus
- Can fit a Siege module
- 5xpenalty to Entosis Link cycle time
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
17 skills in total · 4,234,175 skill points from scratch
Variations
The whole Moros family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
MorosMeta level 0
Tech II 1
Faction 2
What Moros is built from
Manufacturing from Moros Blueprint. Price the whole chain
Goes into
Moros in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.