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Item

Moros Navy Issue

Dreadnought · Ship · Navy Faction

Market prices for Moros Navy IssueBuild it: materials and costEverything in Dreadnought

Volume
17,550,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,250,000,000 kg
affects agility and warp
Radius
1,613 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
73792
as used by ESI

What the game says about it

The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors. "The Second Siege of Cylle was lifted when the invaders' assault faltered in the traps and was repulsed by our own siege engines." – War Commentaries of dos Rouvenor

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output680,000 MW
  • CPU Output800 tf
  • High Slots5
  • Turret Hardpoints3 hardpoints
  • Medium Slots5
  • Low Slots8
  • Rig Slots3
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints182,250 HP
  • Capacity2,550 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints156,300 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity130,200 HP
  • Shield recharge time15,000 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity54,500 GJ
  • Capacitor Recharge time4,000 s

Targeting

  • Maximum Targeting Range105 km
  • Maximum Locked Targets7
  • Scan Resolution80 mm
  • Signature Radius11.3 km
  • Magnetometric Sensor Strength45 points

Speed and Travel

  • Maximum Velocity75 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity8,000 m³
  • Ship Maintenance Bay Capacity1,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedOxygen Isotopes
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range3.5 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Dreadnoughtbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

17 skills in total · 4,248,146 skill points from scratch

Variations

The whole Moros Navy Issue family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 2

What Moros Navy Issue is built from

Manufacturing from Moros Navy Issue Blueprint. Price the whole chain

Moros Navy Issue in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.