Industry in EVE Online
Everything that turns raw materials into something worth selling: the manufacturing chain and the full build cost of any item, which reactions pay, the planetary resources underneath it all, what mining ore or gas pays per hour, which ore to buy for the minerals you need, and what reprocessing modules or ore gives you.
Manufacturing
Manufacturing
Pick anything that can be built and get its whole production chain as a graph: every material, what it costs in one region and what the finished item sells for.
Industry cost calculator
Plan a build of one or more items: components, reactions, job costs from the system cost index, a bill of materials and the profit at trade hub prices.
What to build
Every blueprint ranked by profit per job and per hour: materials at one trade hub, sales at another, with job cost, broker fee, sales tax and built-or-bought components.
Reactions calculator
Every moon, polymer and booster reaction ranked by profit, with input costs, job cost and the value of the output at your trade hub.
Planetary interaction
Planet resources
Which resources each planet type yields - barren, gas, ice, lava, oceanic, plasma, storm, temperate - and the whole P0-P4 chain built on them.
System checker
Check a system before you drop a colony: which planet types it has, and what you can actually produce there.
Production calculator
Plan a colony: pick the output, get the inputs, the planets you need and what the whole run is worth at the market you choose.
Mining
Ore mining ISK/h
Yield and ISK per hour of every asteroid and moon ore for your ship, modules, crystals, skills and fleet boosts - priced at the market you choose.
Gas huffing ISK/h
Yield, residue and ISK per hour of every gas cloud for your scoops or harvesters, skills and boosts - wormhole fullerites and k-space boosters gas alike.
Ore reprocessing planner
Enter the minerals you need and get the cheapest - or lightest - shopping list of compressed ore that refines into them at your refine rate.