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EVE Online planet resources and the PI production chain
Every planet type in EVE Online yields exactly five raw materials, and every planetary commodity comes down to those fifteen. Here is which planet gives what, and what it turns into.
What each planet type yields
| Planet type | Raw materials it yields |
|---|---|
| Barren | Aqueous Liquids, Base Metals, Carbon Compounds, Microorganisms, Noble Metals |
| Gas | Aqueous Liquids, Base Metals, Ionic Solutions, Noble Gas, Reactive Gas |
| Ice | Aqueous Liquids, Heavy Metals, Microorganisms, Noble Gas, Planktic Colonies |
| Lava | Base Metals, Felsic Magma, Heavy Metals, Non-CS Crystals, Suspended Plasma |
| Oceanic | Aqueous Liquids, Carbon Compounds, Complex Organisms, Microorganisms, Planktic Colonies |
| Plasma | Base Metals, Heavy Metals, Noble Metals, Non-CS Crystals, Suspended Plasma |
| Storm | Aqueous Liquids, Base Metals, Ionic Solutions, Noble Gas, Suspended Plasma |
| Temperate | Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Microorganisms |
Which planets have a given raw material
| Raw material | Found on | Planet types |
|---|---|---|
| Aqueous Liquids | 6 of 8 | Barren, Gas, Ice, Oceanic, Storm, Temperate |
| Autotrophs | 1 of 8 | Temperate |
| Base Metals | 5 of 8 | Barren, Gas, Lava, Plasma, Storm |
| Carbon Compounds | 3 of 8 | Barren, Oceanic, Temperate |
| Complex Organisms | 2 of 8 | Oceanic, Temperate |
| Felsic Magma | 1 of 8 | Lava |
| Heavy Metals | 3 of 8 | Ice, Lava, Plasma |
| Ionic Solutions | 2 of 8 | Gas, Storm |
| Microorganisms | 4 of 8 | Barren, Ice, Oceanic, Temperate |
| Noble Gas | 3 of 8 | Gas, Ice, Storm |
| Noble Metals | 2 of 8 | Barren, Plasma |
| Non-CS Crystals | 2 of 8 | Lava, Plasma |
| Planktic Colonies | 2 of 8 | Ice, Oceanic |
| Reactive Gas | 1 of 8 | Gas |
| Suspended Plasma | 3 of 8 | Lava, Plasma, Storm |
P1 Basic Commodities - what each one is made from
| Commodity | Made from | Per cycle |
|---|---|---|
| Bacteria | 3,000 Microorganisms | 20 / 30 min |
| Biofuels | 3,000 Carbon Compounds | 20 / 30 min |
| Biomass | 3,000 Planktic Colonies | 20 / 30 min |
| Chiral Structures | 3,000 Non-CS Crystals | 20 / 30 min |
| Electrolytes | 3,000 Ionic Solutions | 20 / 30 min |
| Industrial Fibers | 3,000 Autotrophs | 20 / 30 min |
| Oxidizing Compound | 3,000 Reactive Gas | 20 / 30 min |
| Oxygen | 3,000 Noble Gas | 20 / 30 min |
| Plasmoids | 3,000 Suspended Plasma | 20 / 30 min |
| Precious Metals | 3,000 Noble Metals | 20 / 30 min |
| Proteins | 3,000 Complex Organisms | 20 / 30 min |
| Reactive Metals | 3,000 Base Metals | 20 / 30 min |
| Silicon | 3,000 Felsic Magma | 20 / 30 min |
| Toxic Metals | 3,000 Heavy Metals | 20 / 30 min |
| Water | 3,000 Aqueous Liquids | 20 / 30 min |
P2 Refined Commodities - what each one is made from
P3 Specialized Commodities - what each one is made from
P4 Advanced Commodities - what each one is made from
| Commodity | Made from | Per cycle |
|---|---|---|
| Broadcast Node | 6 Data Chips + 6 High-Tech Transmitters + 6 Neocoms | 1 / 60 min |
| Integrity Response Drones | 6 Gel-Matrix Biopaste + 6 Hazmat Detection Systems + 6 Planetary Vehicles | 1 / 60 min |
| Nano-Factory | 6 Industrial Explosives + 40 Reactive Metals + 6 Ukomi Superconductors | 1 / 60 min |
| Organic Mortar Applicators | 40 Bacteria + 6 Condensates + 6 Robotics | 1 / 60 min |
| Recursive Computing Module | 6 Guidance Systems + 6 Synthetic Synapses + 6 Transcranial Microcontrollers | 1 / 60 min |
| Self-Harmonizing Power Core | 6 Camera Drones + 6 Hermetic Membranes + 6 Nuclear Reactors | 1 / 60 min |
| Sterile Conduits | 6 Smartfab Units + 6 Vaccines + 40 Water | 1 / 60 min |
| Wetware Mainframe | 6 Biotech Research Reports + 6 Cryoprotectant Solution + 6 Supercomputers | 1 / 60 min |
How to read the board
- Planets on the left - each of the eight planet types yields exactly five raw materials, and every material can be pulled from several planet types. This is where a chain starts: you pick the product you can actually supply, not the one you like most.
- Five columns - Raw, P1, P2, P3, P4. One factory cycle turns the inputs on the left into the output on the right.
- Hover anything and its whole path lights up: what it needs below it, and what it feeds into above. Click to keep that path on screen while you read it.
Where to set up: planets are not spread evenly
Knowing what a planet type yields is half the answer; the other half is whether the system you fly in actually has those planets. The PI system checker takes a solar system and tells you which planet types are in it, what they extract and how far up the P1-P4 chain that gets you without hauling anything in - and the gates out, because a missing planet type is often one jump away.
When you already know what you want to make, the PI production calculator works the other way round: it takes a product and a quantity, breaks it down into factory cycles and raw materials, and says whether each step is cheaper to produce or simply to buy.
Why the prices matter more than the tier
A higher tier is not automatically worth more per hour. Each step up costs a factory, power, CPU and - above all - the hauling between planets, while the margin between a P2 and the P1s it eats is often thinner than the margin on the P1s themselves. The prices on this board are what the market pays today, so the comparison is the honest one.
Raw materials rarely have a price at all: almost nobody sells P0 on the market, because it is extracted where it is used. An empty price here means "nobody trades it", not "it is worthless".