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EVE Online PI planets and resources by system

Pick a system and see which planets are in it, what they yield and how far up the planetary chain it can take you - without hauling a single unit in from outside.

What the check tells you

  • Every planet in the system with its type, and the five raw materials that type yields.
  • What you can actually make here - a commodity only shows up when its whole input tree comes down to materials available on these planets. An empty tier is an answer too: it means that level does not close without importing.
  • The gates out, at the top. A missing planet type is often one jump away, and one jump is a very different proposition from moving.

Why a system rarely closes the whole chain

Each planet type yields five of the fifteen raw materials, and every P2 needs two different P1s, every P3 two P2s and so on. A system with three planet types covers far less than three fifths of the tree, because the same materials repeat across planet types. Getting to P4 in one system is rare and usually not the point - the point is knowing where the chain breaks, so you know what you will be hauling.

Systems whose contents have not been fetched yet report no planets. That is a gap in our data, not an empty system, and the screen says so rather than pretending the answer is "nothing".

Which planet type yields which raw material does not depend on the system at all - a barren planet extracts the same five materials everywhere in New Eden. That table, and the whole P0-P4 chain built on it, sits on the planet resources chart.