Item
Phoenix
Dreadnought · Ship · Caldari
Market prices for PhoenixBuild it: materials and costEverything in Dreadnought
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output550,000 MW
CPU Output990 tf
High Slots5
Launcher Hardpoints3 hardpoints
Medium Slots7
Low Slots5
Rig Slots3
Rig Sizex-large
Calibration400 points
Structure
Structure Hitpoints104,200 HP
Capacity2,750 m³
Armor
Armor Hitpoints86,800 HP
Shield
Shield Capacity104,200 HP
Shield recharge time15,000 s
Capacitor
Capacitor Capacity52,500 GJ
Capacitor Recharge time3,850 s
Targeting
Maximum Targeting Range115 km
Maximum Locked Targets7
Scan Resolution70 mm
Signature Radius11.2 km
Gravimetric Sensor Strength48 points
Speed and Travel
Maximum Velocity70 m/sec
Inertia Modifier0.04 x
Ship Warp Speed1.5 AU/s
Hangars & Bays
Fleet Hangar Capacity10,000 m³
Fuel Bay Capacity8,000 m³
Ship Maintenance Bay Capacity1,000,000 m³
EW - Resistance
- Entosis Assistance Impedance100%
Miscellaneous
- Banned in High Sec Spaceyes
Jump Drive Capacitor Need95%- Jump Drive Consumption Amount3,000 units
- Jump Drive Fuel NeedNitrogen Isotopes
Maximum Directional Scan Range14.36 AU
Maximum Jump Range3.5 ly- Maximum Operational Distance5,000 m
Meta Level0
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Caldari Dreadnoughtbonuses (per skill level)
- 5%bonus to XL Cruise, XL Torpedo and Torpedo damage
- 4%bonus to all shield resistances
- 10%reduction in Missile Launcher reload time
Role bonus
- Can fit a Siege module
- 5xpenalty to Entosis Link cycle time
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
17 skills in total · 4,234,175 skill points from scratch
Variations
The whole Phoenix family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
PhoenixMeta level 0
Tech II 1
Faction 2
What Phoenix is built from
Manufacturing from Phoenix Blueprint. Price the whole chain
Goes into
Phoenix in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.