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Item

Karura

Lancer Dreadnought · Ship · Caldari

Market prices for KaruraBuild it: materials and costEverything in Lancer Dreadnought

Volume
16,250,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,270,000,000 kg
affects agility and warp
Radius
1,700 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
77284
as used by ESI

What the game says about it

”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!” – Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125 Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the Tiuunakama Nenkanavu Rymasaikkan, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output600,000 MW
  • CPU Output1,050 tf
  • High Slots6
  • Turret Hardpoints3 hardpoints
  • Medium Slots7
  • Low Slots5
  • Rig Slots2
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints100,000 HP
  • Capacity3,500 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints85,000 HP
50%
EM
62.5%
Thermal
50%
Kinetic
10%
Explosive

Shield

  • Shield Capacity115,000 HP
  • Shield recharge time15,000 s
0%
EM
60%
Thermal
55%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity62,500 GJ
  • Capacitor Recharge time4,580 s

Targeting

  • Maximum Targeting Range115 km
  • Maximum Locked Targets7
  • Scan Resolution80 mm
  • Signature Radius12 km
  • Gravimetric Sensor Strength48 points

Speed and Travel

  • Maximum Velocity70 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity20,000 m³
  • Ship Maintenance Bay Capacity1,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedNitrogen Isotopes
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range4 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Caldari Dreadnoughtbonuses (per skill level)

Lancer Dreadnoughtsbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

21 skills in total · 9,952,057 skill points from scratch

Variations

The whole Karura family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • KaruraMeta level 0

Faction 2

What Karura is built from

Manufacturing from Karura Blueprint. Price the whole chain

Karura in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.