Item
Naglfar
Dreadnought · Ship · Minmatar
Market prices for NaglfarBuild it: materials and costEverything in Dreadnought
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output540,000 MW
CPU Output800 tf
High Slots5
Turret Hardpoints3 hardpoints
Medium Slots7
Low Slots5
Rig Slots3
Rig Sizex-large
Calibration400 points
Structure
Structure Hitpoints95,500 HP
Capacity2,900 m³
Armor
Armor Hitpoints95,500 HP
Shield
Shield Capacity95,500 HP
Shield recharge time15,000 s
Capacitor
Capacitor Capacity50,000 GJ
Capacitor Recharge time3,660 s
Targeting
Maximum Targeting Range92.5 km
Maximum Locked Targets7
Scan Resolution85 mm
Signature Radius11 km
Ladar Sensor Strength39 points
Speed and Travel
Maximum Velocity80 m/sec
Inertia Modifier0.04 x
Ship Warp Speed1.5 AU/s
Hangars & Bays
Fleet Hangar Capacity10,000 m³
Fuel Bay Capacity8,000 m³
Ship Maintenance Bay Capacity1,000,000 m³
EW - Resistance
- Entosis Assistance Impedance100%
Miscellaneous
- Banned in High Sec Spaceyes
Jump Drive Capacitor Need95%- Jump Drive Consumption Amount3,000 units
- Jump Drive Fuel NeedHydrogen Isotopes
Maximum Directional Scan Range14.36 AU
Maximum Jump Range3.5 ly- Maximum Operational Distance5,000 m
Meta Level0
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Minmatar Dreadnoughtbonuses (per skill level)
- 5%bonus to Capital Projectile Turret damage
- 5%bonus to Capital Projectile Turret rate of fire
- 5%bonus to Shield Booster cycle time
Role bonus
- Can fit a Siege module
- 5xpenalty to Entosis Link cycle time
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
17 skills in total · 4,234,175 skill points from scratch
Variations
The whole Naglfar family, as the game's Variations tab lists it - by tier and meta level.
Tech II 1
Faction 1
Other 1
NaglfarMeta level 0
What Naglfar is built from
Manufacturing from Naglfar Blueprint. Price the whole chain
Goes into
Naglfar in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.