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Item

Zirnitra

Dreadnought · Ship · Triglavian

Market prices for ZirnitraBuild it: materials and costEverything in Dreadnought

Volume
18,500,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,100,000,000 kg
affects agility and warp
Radius
1,700 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
52907
as used by ESI

What the game says about it

A huge, capital-scale vessel that appears to be the Triglavian equivalent of the dreadnought classification of warships. The Zirnitra's basic design has been successfully adapted for use with capsule technology, based on lessons learned from retrofitting the numerous Triglavian ship designs recovered from Abyssal Deadspace. The Zirnitra is able to wield the truly titanic Ultratidal Entropic Disintegrator alongside an array of support modules typically favored in Triglavian designs. These include energy neutralizers, pulse weapons and a long-range remote repair capability. Zirnitra Subclade of Veles Clade reclaimed adaptation schema for 2,187 tactical troika classification vessel in response to profound now-time pressure of prayer from Detached Executive Troika for Sublimation of Poshlost Flow. Zirnitra Subclade offers revised adaptation schema for 2,187 tactical troika classification vessel into the cladeflow without proving for advancing-time dispersal to strategic troika by affirmation and imperative of the Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Zirnitra

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output935,000 MW
  • CPU Output840 tf
  • High Slots3
  • Turret Hardpoints1 hardpoints
  • Medium Slots4
  • Low Slots8
  • Rig Slots3
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints130,000 HP
  • Capacity2,400 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints170,000 HP
50%
EM
35%
Thermal
25%
Kinetic
20%
Explosive

Shield

  • Shield Capacity58,800 HP
  • Shield recharge time15,000 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity56,000 GJ
  • Capacitor Recharge time4,200 s

Targeting

  • Maximum Targeting Range102 km
  • Maximum Locked Targets7
  • Scan Resolution78 mm
  • Signature Radius10 km
  • RADAR Sensor Strength43 points

Speed and Travel

  • Maximum Velocity75 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity8,000 m³
  • Ship Maintenance Bay Capacity1,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedHelium Isotopes
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range3.5 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Precursor Dreadnoughtbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

17 skills in total · 4,234,175 skill points from scratch

What Zirnitra is built from

Manufacturing from Zirnitra Blueprint. Price the whole chain

Zirnitra in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.