Item
Zirnitra
Dreadnought · Ship · Triglavian
Market prices for ZirnitraBuild it: materials and costEverything in Dreadnought
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output935,000 MW
CPU Output840 tf
High Slots3
Turret Hardpoints1 hardpoints
Medium Slots4
Low Slots8
Rig Slots3
Rig Sizex-large
Calibration400 points
Structure
Structure Hitpoints130,000 HP
Capacity2,400 m³
Armor
Armor Hitpoints170,000 HP
Shield
Shield Capacity58,800 HP
Shield recharge time15,000 s
Capacitor
Capacitor Capacity56,000 GJ
Capacitor Recharge time4,200 s
Targeting
Maximum Targeting Range102 km
Maximum Locked Targets7
Scan Resolution78 mm
Signature Radius10 km
RADAR Sensor Strength43 points
Speed and Travel
Maximum Velocity75 m/sec
Inertia Modifier0.04 x
Ship Warp Speed1.5 AU/s
Hangars & Bays
Fleet Hangar Capacity10,000 m³
Fuel Bay Capacity8,000 m³
Ship Maintenance Bay Capacity1,000,000 m³
EW - Resistance
- Entosis Assistance Impedance100%
Miscellaneous
- Banned in High Sec Spaceyes
Jump Drive Capacitor Need95%- Jump Drive Consumption Amount3,000 units
- Jump Drive Fuel NeedHelium Isotopes
Maximum Directional Scan Range14.36 AU
Maximum Jump Range3.5 ly- Maximum Operational Distance5,000 m
Meta Level0
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Precursor Dreadnoughtbonuses (per skill level)
- 5%bonus to Ultratidal Entropic Disintegrator damage
- 4%bonus to all armor resistances
- 3%bonus to Ultratidal Entropic Disintegrator rate of fire
Role bonus
- Can fit a Siege module
- 5xpenalty to Entosis Link cycle time
- 100%bonus to Remote Armor Repairer range
- 50%reduced Energy Neutralizer capacitor need
- 50%reduced Remote Armor Repairer capacitor need
- 50%reduced Smart Bomb capacitor need
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
17 skills in total · 4,234,175 skill points from scratch
What Zirnitra is built from
Manufacturing from Zirnitra Blueprint. Price the whole chain
Zirnitra in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.