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Building Amarr Phenomena Generator in EVE Online

What it takes to make Amarr Phenomena Generator, straight from the game's own blueprint data: every material and how many of each. The calculator above prices that list at one region's orders and draws the whole chain as a graph.

What goes into one run of Amarr Phenomena Generator

1 unit per run
MaterialPer runCan be built too
Tritanium5,700,000no - buy or mine it
Pyerite1,150,000no - buy or mine it
Mexallon500,000no - buy or mine it
Isogen76,000no - buy or mine it
Nocxium22,000no - buy or mine it
Zydrine8,000no - buy or mine it
Megacyte4,000no - buy or mine it

Production runs in whole batches. One run of Amarr Phenomena Generator gives 1 unit, so asking for fewer than that still means one full run - the game has no half runs, and rounding down would quietly tell you to buy the missing pieces.

For what Amarr Phenomena Generator actually is - mass, volume, attributes and the description from the game - see its item page, and for what it trades at right now, its market page.