Item
Amarr Phenomena Generator
Titan Phenomena Generator · Module · Amarr
Market prices for Amarr Phenomena GeneratorBuild it: materials and costEverything in Titan Phenomena Generator
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Structure
Structure Hitpoints99,999 HP
Capacitor
Activation Cost25,000 GJ
Turrets
Optimal Range20,000 km
Miscellaneous
Activation time / duration300 s- Consumption Quantity40,000 units
- Consumption TypeHelium Isotopes
- Disallow Dockingyes
- Disallow Tetheringyes
- Disallow activation in forcefieldyes
Meta Level0
Tech Level1
Other
- Max Modules Of This Group Allowed1
Bonuses
Modifier duration300 s
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
5 skills in total · 2,581,030 skill points from scratch
What Amarr Phenomena Generator is built from
Manufacturing from Amarr Phenomena Generator Blueprint. Price the whole chain
Amarr Phenomena Generator in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.