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Item

Amarr Phenomena Generator

Titan Phenomena Generator · Module · Amarr

Market prices for Amarr Phenomena GeneratorBuild it: materials and costEverything in Titan Phenomena Generator

Volume
8,000 m³
unpacked
Packaged
8,000 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
43658
as used by ESI

What the game says about it

Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: +30% capacitor recharge rate +10% kinetic resistances -15% EM resistances -10% velocity

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage100,000 MW
  • CPU usage100 tf
  • Can be fitted toMolok
  • Can only be fitted toAvatar

Structure

  • Structure Hitpoints99,999 HP

Capacitor

  • Activation Cost25,000 GJ

Turrets

  • Optimal Range20,000 km

Miscellaneous

  • Activation time / duration300 s
  • Consumption Quantity40,000 units
  • Consumption TypeHelium Isotopes
  • Disallow Dockingyes
  • Disallow Tetheringyes
  • Disallow activation in forcefieldyes
  • Meta Level0
  • Tech Level1

Other

  • Max Modules Of This Group Allowed1

Bonuses

  • Modifier duration300 s

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 2,581,030 skill points from scratch

What Amarr Phenomena Generator is built from

Manufacturing from Amarr Phenomena Generator Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium5,700,000no - buy or mine it
Pyerite1,150,000no - buy or mine it
Mexallon500,000no - buy or mine it
Isogen76,000no - buy or mine it
Nocxium22,000no - buy or mine it
Zydrine8,000no - buy or mine it
Megacyte4,000no - buy or mine it

Amarr Phenomena Generator in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.