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Item

Mexallon

Mineral · Material · Minerals

Market prices for MexallonEverything in Mineral

Volume
0.01 m³
unpacked
Packaged
0.01 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
36
as used by ESI

What the game says about it

Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with Tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions. May be obtained by reprocessing the following ores and their variations: High security status star systems: pyroxeres, and plagioclase. Low security status star systems: pyroxeres, kernite, jaspet, gneiss, dark ochre, and crokite. Null security status star systems: pyroxeres, kernite, bistot, arkonor, and kylixium. Wormhole systems: pyroxeres, kernite, gneiss, bistot, and arkonor.

What Mexallon is built from

Manufacturing. Price the whole chain

550 units per run
MaterialQuantity per runBuilt from something else
Kylixium100no - buy or mine it

Goes into

1,312 things are built with it - the first 24 by name

'Abatis' 100mm Steel Plates · 'Alpha' Data Analyzer I · 'Arquebus' Heavy Beam Laser I · 'Atgeir' Explosive Disruptive Lance · 'Aura' Warp Core Stabilizer I · 'Aurora Ominae' Thermal Doomsday · 'Azmaru' Electromagnetic Disruptive Lance · 'Bailey' 1600mm Steel Plates · 'Ballista' Tachyon Beam Laser I · 'Barbican' 800mm Steel Plates · 'Basic' EM Energized Membrane · 'Basic' Explosive Energized Membrane · 'Basic' Kinetic Energized Membrane · 'Basic' Layered Energized Membrane · 'Basic' Multispectrum Energized Membrane · 'Basic' Thermal Energized Membrane · 'Bastion' 400mm Steel Plates · 'Beatnik' Small Remote Armor Repairer · 'Boiling' Medium Plasma Smartbomb · 'Bootleg' Remote Sensor Booster · 'Bribe' Explosive Energized Membrane · 'Broker' Remote Sensor Dampener I · 'Brotherhood' Small Remote Armor Repairer · 'Cartel' Power Diagnostic System I

Mexallon in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.