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Item

'Bailey' 1600mm Steel Plates

Armor Plate · Module · 1600mm Armor Plate

Market prices for 'Bailey' 1600mm Steel PlatesBuild it: materials and costEverything in Armor Plate

Volume
20 m³
unpacked
Packaged
20 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
23785
as used by ESI

What the game says about it

Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage470 MW
  • CPU usage27 tf

Structure

  • Structure Hitpoints40 HP

Armor

  • Armor Hitpoint Bonus4,500 HP

Miscellaneous

  • Mass Addition3,500,000 kg
  • Meta Level6
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 16,250 skill points from scratch

Variations

The whole 'Bailey' 1600mm Steel Plates family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 3

Storyline 1

  • 'Bailey' 1600mm Steel PlatesMeta level 6

What 'Bailey' 1600mm Steel Plates is built from

Manufacturing from 'Bailey' 1600mm Steel Plates Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium18,938no - buy or mine it
Pyerite18,012no - buy or mine it
Mexallon13,619no - buy or mine it
Isogen877no - buy or mine it
Zydrine2no - buy or mine it
Megacyte12no - buy or mine it
Takmahl Phrenic Appendix6no - buy or mine it
Takmahl Gyro Ballast1no - buy or mine it
Takmahl Quantum Sphere2no - buy or mine it
Takmahl Solid Mox2no - buy or mine it
Takmahl Tri-polished Lens4no - buy or mine it
Takmahl Centrifugal Primer3no - buy or mine it
Takmahl Astral Treatment2no - buy or mine it

'Bailey' 1600mm Steel Plates in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.