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Item

'Aura' Warp Core Stabilizer I

Warp Core Stabilizer · Module · Warp Core Stabilizers

Market prices for 'Aura' Warp Core Stabilizer IBuild it: materials and costEverything in Warp Core Stabilizer

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
22875
as used by ESI

What the game says about it

When activated this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. As a side effect, the host ship's maximum targeting range, scan resolution and drone bandwidth are penalized while this module is fitted. Only one of this module type can be fitted at a time.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage22 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost80 GJ

Drones

  • Drone Bandwidth Penalty-50%

Miscellaneous

  • Activation time / duration18 s
  • Allows activation whilst cloaked from a stargate jumpyes
  • Cannot Auto Repeatyes
  • Meta Level6
  • Reactivation Delay150 s
  • Tech Level1

EW - Warp Scrambling

  • Warp Scramble Strength-2

Bonuses

  • Maximum Targeting Range Bonus-44%

Other

  • Max Modules Of This Group Allowed1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole 'Aura' Warp Core Stabilizer I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Storyline 2

What 'Aura' Warp Core Stabilizer I is built from

Manufacturing from 'Aura' Warp Core Stabilizer I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium566no - buy or mine it
Pyerite504no - buy or mine it
Mexallon186no - buy or mine it
Yan Jung Void Machine1no - buy or mine it
Yan Jung Semiotic Theory1no - buy or mine it

'Aura' Warp Core Stabilizer I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.