Item
'Bootleg' Remote Sensor Booster
Remote Sensor Booster · Module · Remote Sensor Boosters
Market prices for 'Bootleg' Remote Sensor BoosterBuild it: materials and costEverything in Remote Sensor Booster
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage20 tf
Structure
Structure Hitpoints40 HP
Capacity1 m³
Capacitor
Activation Cost14 GJ
Turrets
Effectiveness Falloff60 km
Optimal Range30 km
Heat
Heat Damage3.4 HP
Miscellaneous
Activation time / duration10 s
Charge sizesmall
Gravimetric Strength60%
Ladar Strength60%
Magnetometric Strength60%
Meta Level6
Overload Effectiveness Bonus15%
Radar Strength60%
Reload Time0 s
Required Thermodynamics Level1
Tech Level1
Used with (Charge Group)Sensor Booster ScriptSee all 3 compatible charges
Bonuses
Maximum Targeting Range Bonus40%
Scan Resolution Bonus33%
Charges for 'Bootleg' Remote Sensor Booster
3 charges fit - every charge group the module takes, in its size only.
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 8,750 skill points from scratch
Variations
The whole 'Bootleg' Remote Sensor Booster family, as the game's Variations tab lists it - by tier and meta level.
Tech I 4
Tech II 1
Faction 2
Storyline 1
'Bootleg' Remote Sensor BoosterMeta level 6
What 'Bootleg' Remote Sensor Booster is built from
Manufacturing from 'Bootleg' Remote Sensor Booster Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 5,662 | no - buy or mine it | |
| 3,998 | no - buy or mine it | |
| 34 | no - buy or mine it | |
| 1 | no - buy or mine it | |
| 2 | no - buy or mine it | |
| 2 | no - buy or mine it | |
| 1 | no - buy or mine it | |
| 2 | no - buy or mine it | |
| 3 | no - buy or mine it | |
| 2 | no - buy or mine it | |
| 2 | no - buy or mine it | |
| 1 | no - buy or mine it | |
| 2 | no - buy or mine it |
'Bootleg' Remote Sensor Booster in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.