Item
Sentient Remote Sensor Booster
Remote Sensor Booster · Module · Remote Sensor Boosters
Market prices for Sentient Remote Sensor BoosterEverything in Remote Sensor Booster
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage24 tf
Structure
Structure Hitpoints40 HP
Capacity1 m³
Capacitor
Activation Cost16 GJ
Turrets
Effectiveness Falloff70 km
Optimal Range35 km
Heat
Heat Damage3.4 HP
Miscellaneous
Activation time / duration10 s
Charge sizesmall
Gravimetric Strength65%
Ladar Strength65%
Magnetometric Strength65%
Meta Level8
Overload Effectiveness Bonus15%
Radar Strength65%
Reload Time0 s
Required Thermodynamics Level1
Tech Level1
Used with (Charge Group)Sensor Booster ScriptSee all 3 compatible charges
Bonuses
Maximum Targeting Range Bonus44%
Scan Resolution Bonus34%
Charges for Sentient Remote Sensor Booster
3 charges fit - every charge group the module takes, in its size only.
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 8,750 skill points from scratch
Variations
The whole Sentient Remote Sensor Booster family, as the game's Variations tab lists it - by tier and meta level.
Tech I 4
Tech II 1
Faction 2
Sentient Remote Sensor BoosterMeta level 8
Shadow Serpentis Remote Sensor BoosterMeta level 8
Storyline 1
Sentient Remote Sensor Booster in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.