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Item

Linked Enduring Remote Sensor Booster

Remote Sensor Booster · Module · Remote Sensor Boosters

Market prices for Linked Enduring Remote Sensor BoosterEverything in Remote Sensor Booster

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
5282
as used by ESI

What the game says about it

Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage30 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost16 GJ

Turrets

  • Effectiveness Falloff50 km
  • Optimal Range25 km

Heat

  • Heat Damage3.4 HP

Miscellaneous

  • Activation time / duration10 s
  • Charge sizesmall
  • Gravimetric Strength55%
  • Ladar Strength55%
  • Magnetometric Strength55%
  • Meta Level1
  • Overload Effectiveness Bonus15%
  • Radar Strength55%
  • Reload Time0 s
  • Required Thermodynamics Level1
  • Tech Level1
  • Used with (Charge Group)Sensor Booster ScriptSee all 3 compatible charges

Bonuses

  • Maximum Targeting Range Bonus36%
  • Scan Resolution Bonus30%

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 8,750 skill points from scratch

Variations

The whole Linked Enduring Remote Sensor Booster family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Faction 2

Storyline 1

Linked Enduring Remote Sensor Booster in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.