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Item

'Ballista' Tachyon Beam Laser I

Energy Weapon · Module · Large

Market prices for 'Ballista' Tachyon Beam Laser IBuild it: materials and costEverything in Energy Weapon

Volume
20 m³
unpacked
Packaged
20 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
23850
as used by ESI

What the game says about it

An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage3,037 MW
  • CPU usage48 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost76 GJ

Turrets

  • Accuracy falloff24 km
  • Damage Modifier5.4 x
  • Optimal Range44 km
  • Rate of fire12.5 s
  • Turret Tracking1.39

Heat

  • Heat Damage1.4 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 289,250 skill points from scratch

Variations

The whole 'Ballista' Tachyon Beam Laser I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 4

Storyline 1

  • 'Ballista' Tachyon Beam Laser IMeta level 6

Officer 4

What 'Ballista' Tachyon Beam Laser I is built from

Manufacturing from 'Ballista' Tachyon Beam Laser I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium113,880no - buy or mine it
Pyerite29,214no - buy or mine it
Mexallon9,747no - buy or mine it
Isogen2,650no - buy or mine it
Nocxium411no - buy or mine it
Zydrine42no - buy or mine it
Megacyte74no - buy or mine it
Blood Raider Power Redistributor3no - buy or mine it
Analog Panel3no - buy or mine it

'Ballista' Tachyon Beam Laser I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.