Live tool
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What to build from your minerals
You have a hangar full of minerals from mining or reprocessing. Type in how much of each you have and see which items to build so the stock turns into the most ISK - or so that as little as possible is left over.
How the plan is made
- Every blueprint sold on the market whose recipe is made only of the minerals you entered is a candidate - frigates, cruisers, ammunition, modules and so on. Anything that needs other materials belongs in the what to build ranking.
- The best mix, not the best single item. The minerals are shared out between products with linear programming, so a product that eats all your Pyerite does not block one that only needs Tritanium.
- Selling into buy orders walks down the book. The tenth unit sells at the tenth-best buy order, not at the top one, and the plan stops a product when the orders that still pay are used up.
- Material efficiency is applied the way the game rounds it - one job per product - and the plan never uses more of a mineral than you have.
Most ISK or use it all
Most ISK overall counts each mineral at what it fetches in buy orders at the same hub, so it only builds items that beat selling the raw minerals, and tells you what to sell instead. Use up as much as possible treats the minerals as free: anything that covers its job cost and taxes gets built. Need the minerals first? The ore reprocessing planner finds the cheapest ore that refines into them.