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Building Imp in EVE Online
What it takes to make Imp, straight from the game's own blueprint data: every material and how many of each. The calculator above prices that list at one region's orders and draws the whole chain as a graph.
What goes into one run of Imp
| Material | Per run | Can be built too |
|---|---|---|
| 22,800 | no - buy or mine it | |
| 6,130 | no - buy or mine it | |
| 2,950 | no - buy or mine it | |
| 400 | no - buy or mine it | |
| 90 | no - buy or mine it | |
| 40 | no - buy or mine it | |
| 15 | yes - its own chain | |
| 10 | no - buy or mine it | |
| 20 | yes - its own chain | |
| 20 | yes - its own chain | |
| 30 | yes - its own chain | |
| 60 | yes - its own chain | |
| 60 | yes - its own chain | |
| 3 | yes - its own chain | |
| 3 | yes - its own chain | |
| 40 | yes - its own chain | |
| 40 | yes - its own chain |
Production runs in whole batches. One run of Imp gives 1 unit, so asking for fewer than that still means one full run - the game has no half runs, and rounding down would quietly tell you to buy the missing pieces.
For what Imp actually is - mass, volume, attributes and the description from the game - see its item page, and for what it trades at right now, its market page.