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Item

Imicus Navy Issue

Frigate · Ship · Gallente

Market prices for Imicus Navy IssueBuild it: materials and costEverything in Frigate

Volume
21,500 m³
unpacked
Packaged
2,500 m³
cargo space per unit
Mass
997,000 kg
affects agility and warp
Radius
33 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
72913
as used by ESI

What the game says about it

The Imicus has had a long history as a semi-industrial platform used first as a convenient startup mining platform, and then as an explorer and salvager by enterprising Gallente pilots. The Federation Navy issued a requirement for a scouting and exploration vessel with enough combat capability to respond aggressively to any immediate threats. As something inevitably had to give in the quest for enhanced scouting and combat capabilities, the Federation Navy made no bones about specifying a requirement that removed special salvaging efficiency systems from the Imicus Navy Issue. CreoDron and Roden Shipyards put in a successful joint upgrade bid that promised significantly upgraded drone capabilities coupled with special processing systems to support a probe launcher alongside the new drone systems. The Imicus Navy Issue has handsomely delivered on that promise with its ability to pinpoint likely targets and fall upon them with its impressive array of weapons.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output39 MW
  • CPU Output180 tf
  • High Slots3
  • Turret Hardpoints2 hardpoints
  • Medium Slots4
  • Low Slots4
  • Rig Slots3
  • Rig Sizesmall
  • Calibration400 points

Structure

  • Structure Hitpoints475 HP
  • Capacity400 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints600 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity475 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity400 GJ
  • Capacitor Recharge time200 s
  • Capacitor Need Multiplier0.4%

Targeting

  • Maximum Targeting Range35 km
  • Maximum Locked Targets5
  • Scan Resolution450 mm
  • Signature Radius41 m
  • Magnetometric Sensor Strength12 points

Speed and Travel

  • Maximum Velocity345 m/sec
  • Inertia Modifier4.15 x
  • Ship Warp Speed5 AU/s
  • Ansiblex Activation Cost4,000 GJ

Drones

  • Drone Capacity50 m³
  • Drone Bandwidth20 Mbit/sec

Miscellaneous

  • Analyzer Virus Strength Bonus5
  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Frigatebonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 3,079 skill points from scratch

Variations

The whole Imicus Navy Issue family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 1

  • Imicus Navy IssueMeta level 0

What Imicus Navy Issue is built from

Manufacturing from Imicus Navy Issue Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium32,000no - buy or mine it
Pyerite6,000no - buy or mine it
Mexallon2,500no - buy or mine it
Isogen500no - buy or mine it
Nocxium30no - buy or mine it
Zydrine20no - buy or mine it
Megacyte10no - buy or mine it
Auto-Integrity Preservation Seal10yes - see its chain
Life Support Backup Unit5yes - see its chain

Imicus Navy Issue in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.