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Item

Relic Analyzer I

Data Miners · Module · Analyzers

Market prices for Relic Analyzer IBuild it: materials and costEverything in Data Miners

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
500 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
22177
as used by ESI

What the game says about it

An archaeology system used to analyze and search ancient ruins, potentially revealing valuable items for collection. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage20 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost20 GJ

Turrets

  • Optimal Range5,000 m

Miscellaneous

  • Activation time / duration10 s
  • Cannot Auto Repeatyes
  • Meta Level0
  • Tech Level1
  • Virus Coherence40
  • Virus Strength20
  • Virus Utility Element Slots3

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 17,000 skill points from scratch

Variations

The whole Relic Analyzer I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Relic Analyzer IMeta level 0

Tech II 1

Faction 1

What Relic Analyzer I is built from

Manufacturing from Relic Analyzer I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium840no - buy or mine it
Pyerite183no - buy or mine it
Mexallon470no - buy or mine it
Isogen4no - buy or mine it
Megacyte4no - buy or mine it

Goes into

Deathless Circle Relic Analyzer · Frostline 'Clavicula' Integrated Analyzer · Ligature Integrated Analyzer · Relic Analyzer II

Relic Analyzer I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.