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Item

Augoror

Cruiser · Ship · Amarr

Market prices for AugororBuild it: materials and costEverything in Cruiser

Volume
115,000 m³
unpacked
Packaged
10,000 m³
cargo space per unit
Mass
12,870,000 kg
affects agility and warp
Radius
80 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
625
as used by ESI

What the game says about it

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror. The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output650 MW
  • CPU Output275 tf
  • High Slots5
  • Turret Hardpoints3 hardpoints
  • Medium Slots3
  • Low Slots5
  • Rig Slots3
  • Rig Sizemedium
  • Calibration400 points

Structure

  • Structure Hitpoints1,550 HP
  • Capacity465 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints1,650 HP
50%
EM
35%
Thermal
25%
Kinetic
20%
Explosive

Shield

  • Shield Capacity1,000 HP
  • Shield recharge time1,250 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity2,250 GJ
  • Capacitor Recharge time450 s

Targeting

  • Maximum Targeting Range60 km
  • Maximum Locked Targets8
  • Scan Resolution300 mm
  • Signature Radius90 m
  • RADAR Sensor Strength13 points
  • Optimal Range Bonus1,000%

Speed and Travel

  • Maximum Velocity235 m/sec
  • Inertia Modifier0.56 x
  • Ship Warp Speed4 AU/s
  • Ansiblex Activation Cost10,000 GJ

Drones

  • Drone Capacity20 m³
  • Drone Bandwidth20 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Bonuses

  • Falloff Bonus430%
  • Optimal Range Bonus430%

Bonuses

What the hull or item gives - per level of a skill, or always.

Amarr Cruiserbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 34,665 skill points from scratch

Variations

The whole Augoror family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • AugororMeta level 0

Tech II 1

Faction 1

What Augoror is built from

Manufacturing from Augoror Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium405,000no - buy or mine it
Pyerite135,000no - buy or mine it
Mexallon27,000no - buy or mine it
Isogen7,500no - buy or mine it
Nocxium1,125no - buy or mine it
Zydrine263no - buy or mine it
Megacyte105no - buy or mine it

Goes into

Guardian

Augoror in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.