Item
Augoror Navy Issue
Cruiser · Ship · Navy Faction
Market prices for Augoror Navy IssueBuild it: materials and costEverything in Cruiser
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output1,150 MW
CPU Output320 tf
High Slots5
Turret Hardpoints3 hardpoints
Medium Slots3
Low Slots7
Rig Slots3
Rig Sizemedium
Calibration400 points
Structure
Structure Hitpoints2,800 HP
Capacity480 m³
Armor
Armor Hitpoints3,100 HP
Shield
Shield Capacity1,600 HP
Shield recharge time1,250 s
Capacitor
Capacitor Capacity1,625 GJ
Capacitor Recharge time465 s
Targeting
Maximum Targeting Range42.5 km
Maximum Locked Targets7
Scan Resolution300 mm
Signature Radius120 m
RADAR Sensor Strength19 points
Speed and Travel
Maximum Velocity245 m/sec
Inertia Modifier0.38 x
Ship Warp Speed4 AU/s
Ansiblex Activation Cost10,000 GJ
Drones
Drone Capacity15 m³
Drone Bandwidth15 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level7
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Amarr Cruiserbonuses (per skill level)
- 25%bonus to Medium Energy Turret damage
- 10%bonus to ship armor hitpoints
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
4 skills in total · 40,487 skill points from scratch
Variations
The whole Augoror Navy Issue family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Faction 1
Augoror Navy IssueMeta level 7
What Augoror Navy Issue is built from
Manufacturing from Augoror Navy Issue Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 540,000 | no - buy or mine it | |
| 180,000 | no - buy or mine it | |
| 36,000 | no - buy or mine it | |
| 10,000 | no - buy or mine it | |
| 1,500 | no - buy or mine it | |
| 1,000 | no - buy or mine it | |
| 500 | no - buy or mine it | |
| 50 | yes - see its chain | |
| 25 | yes - see its chain |
Augoror Navy Issue in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.