Item
Guardian
Logistics · Ship · Amarr
Market prices for GuardianBuild it: materials and costEverything in Logistics
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output1,075 MW
CPU Output310 tf
High Slots6
Turret Hardpoints3 hardpoints
Medium Slots2
Low Slots5
Rig Slots2
Rig Sizemedium
Calibration400 points
Structure
Structure Hitpoints2,004 HP
Capacity465 m³
Armor
Armor Hitpoints2,109 HP
Shield
Shield Capacity1,055 HP
Shield recharge time1,250 s
Capacitor
Capacitor Capacity2,250 GJ
Capacitor Recharge time500 s
Targeting
Maximum Targeting Range65 km
Maximum Locked Targets10
Scan Resolution385 mm
Signature Radius70 m
RADAR Sensor Strength19 points
Speed and Travel
Maximum Velocity209 m/sec
Inertia Modifier0.61 x
Ship Warp Speed4 AU/s
Ansiblex Activation Cost12,500 GJ
Drones
Drone Capacity25 m³
Drone Bandwidth25 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level5
Tech Level2
Bonuses
What the hull or item gives - per level of a skill, or always.
Amarr Cruiserbonuses (per skill level)
- 150%bonus to Remote Capacitor Transmitter range
- 20%bonus to Logistic Drone transfer amount
- 60%bonus to Remote Armor Repairer optimal range and falloff
Logistics Cruisersbonuses (per skill level)
- 15%reduction in Remote Capacitor Transmitter activation cost
- 15%reduction in Remote Armor Repairer activation cost
- 7.5%bonus to Armor Plate hitpoints
Role bonus
- 65%reduction in Remote Armor Repairer powergrid requirement
- 50%reduction in Remote Capacitor Transmitter powergrid requirement
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
8 skills in total · 2,090,915 skill points from scratch
Variations
The whole Guardian family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
GuardianMeta level 5
Faction 1
What Guardian is built from
Manufacturing from Guardian Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 75 | yes - see its chain | |
| 90 | no - buy or mine it | |
| 12 | yes - see its chain | |
| 75 | yes - see its chain | |
| 263 | yes - see its chain | |
| 1,800 | yes - see its chain | |
| 2,250 | yes - see its chain | |
| 23 | yes - see its chain | |
| 750 | yes - see its chain | |
| 150 | yes - see its chain |
Guardian in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.