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Item

Rodiva

Cruiser · Ship · Triglavian

Market prices for RodivaBuild it: materials and costEverything in Cruiser

Volume
118,000 m³
unpacked
Packaged
10,000 m³
cargo space per unit
Mass
10,120,000 kg
affects agility and warp
Radius
250 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
49712
as used by ESI

What the game says about it

A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output750 MW
  • CPU Output325 tf
  • High Slots3
  • Turret Hardpoints3 hardpoints
  • Medium Slots4
  • Low Slots6
  • Rig Slots3
  • Rig Sizemedium
  • Calibration400 points

Structure

  • Structure Hitpoints1,600 HP
  • Capacity435 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints2,200 HP
50%
EM
35%
Thermal
25%
Kinetic
20%
Explosive

Shield

  • Shield Capacity500 HP
  • Shield recharge time1,250 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity2,150 GJ
  • Capacitor Recharge time405 s

Targeting

  • Maximum Targeting Range60 km
  • Maximum Locked Targets8
  • Scan Resolution300 mm
  • Signature Radius100 m
  • RADAR Sensor Strength18 points

Speed and Travel

  • Maximum Velocity236 m/sec
  • Inertia Modifier0.68 x
  • Ship Warp Speed4 AU/s
  • Ansiblex Activation Cost10,000 GJ

Drones

  • Drone Capacity100 m³
  • Drone Bandwidth50 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Other

  • Special Ability Bonus12.5%
  • Special Ability Bonus-5%

Bonuses

What the hull or item gives - per level of a skill, or always.

Precursor Cruiserbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 78,505 skill points from scratch

Variations

The whole Rodiva family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • RodivaMeta level 0

Tech II 1

What Rodiva is built from

Manufacturing from Rodiva Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium405,000no - buy or mine it
Pyerite135,000no - buy or mine it
Mexallon27,000no - buy or mine it
Isogen7,500no - buy or mine it
Nocxium1,875no - buy or mine it
Zydrine900no - buy or mine it
Megacyte450no - buy or mine it
Crystalline Isogen-10326no - buy or mine it
Zero-Point Condensate300no - buy or mine it
Auto-Integrity Preservation Seal38yes - see its chain
Life Support Backup Unit19yes - see its chain

Goes into

Zarmazd

Rodiva in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.