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Item

Zero-Point Condensate

Abyssal Materials · Material · Abyssal Materials

Market prices for Zero-Point CondensateEverything in Abyssal Materials

Volume
0.2 m³
unpacked
Packaged
0.2 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
48112
as used by ESI

What the game says about it

Held within a field-reinforced vacuum bottle of Triglavian design, this exotic matter condensate seems intended for use with zero-point energy systems involved in generating or maintaining traversable space-time conduits. The ubiquity of this substance in Triglavian technology suggests it has many applications, some of which are complex and poorly understood. However, in relatively straightforward applications this condensate can be used as an element of high-energy weapon charges. The substance also has uses in the construction of advanced materials, providing the basis for high-energy reactions involved in the manufacturing of components designed to experience hyper-intense levels of radiation and warp-field manipulation.

Goes into

80 things are built with it - the first 24 by name

Baryon Exotic Plasma L · Baryon Exotic Plasma M · Baryon Exotic Plasma S · Baryon Exotic Plasma XL · BlastShot Condenser Pack L · BlastShot Condenser Pack M · BlastShot Condenser Pack S · Capital Absorption Thruster Array · Capital Radiation Conversion Unit · Capital Ultratidal Entropic Mounting · Damavik · Drekavac · Electric Stability Generator · ElectroPunch Ultra L · ElectroPunch Ultra M · ElectroPunch Ultra S · Exotic Stability Generator · GalvaSurge Condenser Pack L · GalvaSurge Condenser Pack M · GalvaSurge Condenser Pack S · Gamma Stability Generator · Heavy Compact Entropic Disintegrator · Heavy Entropic Disintegrator I · Heavy Mutadaptive Compact Remote Armor Repairer

Zero-Point Condensate in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.