Item
Zarmazd
Logistics · Ship · Triglavian
Market prices for ZarmazdBuild it: materials and costEverything in Logistics
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output950 MW
CPU Output365 tf
High Slots4
Turret Hardpoints3 hardpoints
Medium Slots4
Low Slots6
Rig Slots2
Rig Sizemedium
Calibration400 points
Structure
Structure Hitpoints1,850 HP
Capacity485 m³
Armor
Armor Hitpoints3,200 HP
Shield
Shield Capacity650 HP
Shield recharge time1,250 s
Capacitor
Capacitor Capacity2,350 GJ
Capacitor Recharge time445 s
Targeting
Maximum Targeting Range70 km
Maximum Locked Targets10
Scan Resolution380 mm
Signature Radius70 m
RADAR Sensor Strength22 points
Speed and Travel
Maximum Velocity238 m/sec
Inertia Modifier0.72 x
Ship Warp Speed4 AU/s
Ansiblex Activation Cost12,500 GJ
Drones
Drone Capacity125 m³
Drone Bandwidth75 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level5
Tech Level2
Other
- Special Ability Bonus100%
Bonuses
What the hull or item gives - per level of a skill, or always.
Logistics Cruisersbonuses (per skill level)
- 20%bonus to Mutadaptive Remote Armor Repairer amount
- 15%reduced Mutadaptive Remote Armor Repairer capacitor need
- 7.5%bonus to Armor Plate hitpoints
Precursor Cruiserbonuses (per skill level)
- 20%bonus to Logistic Drone transfer amount
- 100%bonus to Mutadaptive Remote Armor Repairer range
Role bonus
- 100%bonus Remote Capacitor Transfer range
- 50%reduced Remote Capacitor Transfer capacitor need
- 50%reduced Smart Bomb capacitor need
- 50%reduced Energy Neutralizer capacitor need
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
8 skills in total · 2,128,170 skill points from scratch
Variations
The whole Zarmazd family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
ZarmazdMeta level 5
What Zarmazd is built from
Manufacturing from Zarmazd Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 90 | no - buy or mine it | |
| 12 | yes - see its chain | |
| 263 | yes - see its chain | |
| 2,250 | yes - see its chain | |
| 150 | yes - see its chain | |
| 1 | yes - see its chain | |
| 71 | no - buy or mine it | |
| 20 | no - buy or mine it | |
| 750 | no - buy or mine it | |
| 1,800 | no - buy or mine it | |
| 80 | no - buy or mine it |
Zarmazd in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.