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Item

Zarmazd

Logistics · Ship · Triglavian

Market prices for ZarmazdBuild it: materials and costEverything in Logistics

Volume
118,000 m³
unpacked
Packaged
10,000 m³
cargo space per unit
Mass
10,240,000 kg
affects agility and warp
Radius
250 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
49713
as used by ESI

What the game says about it

The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system. The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. "It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output950 MW
  • CPU Output365 tf
  • High Slots4
  • Turret Hardpoints3 hardpoints
  • Medium Slots4
  • Low Slots6
  • Rig Slots2
  • Rig Sizemedium
  • Calibration400 points

Structure

  • Structure Hitpoints1,850 HP
  • Capacity485 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints3,200 HP
50%
EM
35%
Thermal
62.5%
Kinetic
80%
Explosive

Shield

  • Shield Capacity650 HP
  • Shield recharge time1,250 s
0%
EM
20%
Thermal
70%
Kinetic
87.5%
Explosive

Capacitor

  • Capacitor Capacity2,350 GJ
  • Capacitor Recharge time445 s

Targeting

  • Maximum Targeting Range70 km
  • Maximum Locked Targets10
  • Scan Resolution380 mm
  • Signature Radius70 m
  • RADAR Sensor Strength22 points

Speed and Travel

  • Maximum Velocity238 m/sec
  • Inertia Modifier0.72 x
  • Ship Warp Speed4 AU/s
  • Ansiblex Activation Cost12,500 GJ

Drones

  • Drone Capacity125 m³
  • Drone Bandwidth75 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level5
  • Tech Level2

Other

  • Special Ability Bonus100%

Bonuses

What the hull or item gives - per level of a skill, or always.

Logistics Cruisersbonuses (per skill level)

Precursor Cruiserbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

8 skills in total · 2,128,170 skill points from scratch

Variations

The whole Zarmazd family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • ZarmazdMeta level 5

What Zarmazd is built from

Manufacturing from Zarmazd Blueprint. Price the whole chain

Zarmazd in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.