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Item

Kikimora

Destroyer · Ship · Triglavian

Market prices for KikimoraBuild it: materials and costEverything in Destroyer

Volume
43,000 m³
unpacked
Packaged
5,000 m³
cargo space per unit
Mass
1,560,000 kg
affects agility and warp
Radius
42 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
49710
as used by ESI

What the game says about it

A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output55 MW
  • CPU Output174 tf
  • High Slots2
  • Turret Hardpoints1 hardpoints
  • Medium Slots3
  • Low Slots4
  • Rig Slots3
  • Rig Sizesmall
  • Calibration400 points

Structure

  • Structure Hitpoints900 HP
  • Capacity360 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints1,150 HP
50%
EM
35%
Thermal
25%
Kinetic
20%
Explosive

Shield

  • Shield Capacity450 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity750 GJ
  • Capacitor Recharge time340 s

Targeting

  • Maximum Targeting Range50 km
  • Maximum Locked Targets7
  • Scan Resolution525 mm
  • Signature Radius58 m
  • RADAR Sensor Strength12 points

Speed and Travel

  • Maximum Velocity320 m/sec
  • Inertia Modifier2.92 x
  • Ship Warp Speed4.5 AU/s
  • Ansiblex Activation Cost6,000 GJ

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Bonuses

  • Optimal Range Bonus50%

Bonuses

What the hull or item gives - per level of a skill, or always.

Precursor Destroyerbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 16,750 skill points from scratch

Variations

The whole Kikimora family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • KikimoraMeta level 0

Tech II 1

What Kikimora is built from

Manufacturing from Kikimora Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium80,000no - buy or mine it
Pyerite15,000no - buy or mine it
Mexallon5,000no - buy or mine it
Isogen1,000no - buy or mine it
Nocxium120no - buy or mine it
Zydrine80no - buy or mine it
Megacyte40no - buy or mine it
Crystalline Isogen-10230no - buy or mine it
Zero-Point Condensate180no - buy or mine it
Auto-Integrity Preservation Seal20yes - see its chain
Life Support Backup Unit10yes - see its chain

Goes into

Draugur

Kikimora in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.