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Item

Draugur

Command Destroyer · Ship · Triglavian

Market prices for DraugurBuild it: materials and costEverything in Command Destroyer

Volume
43,000 m³
unpacked
Packaged
5,000 m³
cargo space per unit
Mass
1,450,000 kg
affects agility and warp
Radius
42 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
52254
as used by ESI

What the game says about it

A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships. As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. "The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use." – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output70 MW
  • CPU Output220 tf
  • High Slots3
  • Turret Hardpoints1 hardpoints
  • Medium Slots3
  • Low Slots4
  • Rig Slots2
  • Rig Sizesmall
  • Calibration400 points

Structure

  • Structure Hitpoints1,010 HP
  • Capacity360 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints1,250 HP
50%
EM
75%
Thermal
25%
Kinetic
65%
Explosive

Shield

  • Shield Capacity475 HP
  • Shield recharge time625 s
0%
EM
50%
Thermal
40%
Kinetic
85%
Explosive

Capacitor

  • Capacitor Capacity950 GJ
  • Capacitor Recharge time340 s

Targeting

  • Maximum Targeting Range60 km
  • Maximum Locked Targets7
  • Scan Resolution525 mm
  • Signature Radius62 m
  • RADAR Sensor Strength14 points

Speed and Travel

  • Maximum Velocity325 m/sec
  • Inertia Modifier2.88 x
  • Ship Warp Speed4.5 AU/s
  • Ansiblex Activation Cost9,000 GJ

Drones

  • Drone Capacity20 m³
  • Drone Bandwidth10 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Command Destroyersbonuses (per skill level)

Precursor Destroyerbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

6 skills in total · 1,313,030 skill points from scratch

Variations

The whole Draugur family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • DraugurMeta level 0

What Draugur is built from

Manufacturing from Draugur Blueprint. Price the whole chain

Draugur in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.