Patreon Discord

Item

Micro Jump Field Generator

Micro Jump Field Generators · Module · Micro Jump Field Generators

Market prices for Micro Jump Field GeneratorBuild it: materials and costEverything in Micro Jump Field Generators

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
37479
as used by ESI

What the game says about it

This module spools up and then teleports the user and up to 24 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location. Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including; Capital Ships, Freighters, and Industrial Command Ships.

Attributes

The same numbers the game shows in Show Info.

Fitting

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost85 GJ

Speed and Travel

  • Area Effect Radius6,000 m
  • Jump Distance100 km
  • Maximum Ship Jump cap24

Miscellaneous

  • Activation time / duration9 s
  • Banned in High Sec Spaceyes
  • Cannot Auto Repeatyes
  • Disallow Tetheringyes
  • Meta Level1
  • Reactivation Delay160 s
  • Signature radius bonus150%
  • Tech Level1

Other

  • Max Modules Of This Group Allowed1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 47,920 skill points from scratch

What Micro Jump Field Generator is built from

Manufacturing from Micro Jump Field Generator Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium28,344no - buy or mine it
Pyerite20,040no - buy or mine it
Mexallon94no - buy or mine it
Isogen41no - buy or mine it
Nocxium3no - buy or mine it
Zydrine52no - buy or mine it
Megacyte25no - buy or mine it

Micro Jump Field Generator in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.