Item
Capital Emergency Hull Energizer I
Damage Control · Module · Damage Controls
Market prices for Capital Emergency Hull Energizer IBuild it: materials and costEverything in Damage Control
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage100,000 MW
CPU usage80 tf
Can be fitted toForce Auxiliary, Dreadnought, Titan, Supercarrier, Capital Industrial Ship, Lancer Dreadnought, Command Carrier
Can only be fitted toCarrier
Structure
Structure Hitpoints40 HP
Capacitor
Activation Cost10,000 GJ
Miscellaneous
Activation time / duration14 s- Cannot Auto Repeatyes
Meta Level0
Tech Level1
Other
- Max Modules Of This Group Allowed1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 750 skill points from scratch
Variations
The whole Capital Emergency Hull Energizer I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 3
Capital Emergency Hull Energizer IMeta level 0
Capital Implacable Compact Emergency Hull EnergizerMeta level 1
Capital Indefatigable Enduring Emergency Hull EnergizerMeta level 1
Tech II 1
Faction 1
What Capital Emergency Hull Energizer I is built from
Manufacturing from Capital Emergency Hull Energizer I Blueprint. Price the whole chain
Goes into
Capital Emergency Hull Energizer II ·
Capital Implacable Compact Emergency Hull Energizer ·
Capital Indefatigable Enduring Emergency Hull Energizer
Capital Emergency Hull Energizer I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.