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Item

Capital Indefatigable Enduring Emergency Hull Energizer

Damage Control · Module · Damage Controls

Market prices for Capital Indefatigable Enduring Emergency Hull EnergizerBuild it: materials and costEverything in Damage Control

Volume
8,000 m³
unpacked
Packaged
2,000 m³
cargo space per unit
Mass
5,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
40716
as used by ESI

What the game says about it

Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.

Attributes

The same numbers the game shows in Show Info.

Fitting

Structure

  • Structure Hitpoints40 HP
95%
EM
95%
Thermal
95%
Kinetic
95%
Explosive

Capacitor

  • Activation Cost8,000 GJ

Miscellaneous

  • Activation time / duration16.5 s
  • Cannot Auto Repeatyes
  • Meta Level1
  • Tech Level1

Other

  • Max Modules Of This Group Allowed1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 750 skill points from scratch

Variations

The whole Capital Indefatigable Enduring Emergency Hull Energizer family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 1

What Capital Indefatigable Enduring Emergency Hull Energizer is built from

Manufacturing from Capital Indefatigable Enduring Emergency Hull Energizer Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Capital Emergency Hull Energizer I1yes - see its chain
Enduring Electronics36no - buy or mine it
Enduring Compounds25no - buy or mine it
Enduring Conductors38no - buy or mine it

Capital Indefatigable Enduring Emergency Hull Energizer in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.