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Item

Astero

Frigate · Ship · Pirate Faction

Market prices for AsteroBuild it: materials and costEverything in Frigate

Volume
16,500 m³
unpacked
Packaged
2,500 m³
cargo space per unit
Mass
975,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
33468
as used by ESI

What the game says about it

This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output32 MW
  • CPU Output170 tf
  • High Slots2
  • Turret Hardpoints2 hardpoints
  • Medium Slots4
  • Low Slots4
  • Rig Slots3
  • Rig Sizesmall
  • Calibration350 points

Structure

  • Structure Hitpoints600 HP
  • Capacity210 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints600 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity540 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity430 GJ
  • Capacitor Recharge time195 s

Targeting

  • Maximum Targeting Range37 km
  • Maximum Locked Targets6
  • Scan Resolution620 mm
  • Signature Radius35 m
  • Magnetometric Sensor Strength13 points

Speed and Travel

  • Maximum Velocity312 m/sec
  • Inertia Modifier2.87 x
  • Ship Warp Speed5 AU/s
  • Ansiblex Activation Cost4,000 GJ

Drones

  • Drone Capacity75 m³
  • Drone Bandwidth25 Mbit/sec

Miscellaneous

  • Analyzer Virus Strength Bonus10
  • Maximum Directional Scan Range14.36 AU
  • Meta Level8
  • Tech Level1

Bonuses

  • Cloak Reactivation Delay15 s

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Frigatebonuses (per skill level)

  • 20%bonus to Drone hitpoints

Amarr Frigatebonuses (per skill level)

  • 4%bonus to all armor resistances

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 32,250 skill points from scratch

What Astero is built from

Manufacturing from Astero Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium42,240no - buy or mine it
Pyerite7,920no - buy or mine it
Mexallon3,300no - buy or mine it
Isogen660no - buy or mine it
Nocxium40no - buy or mine it
Zydrine26no - buy or mine it
Megacyte13no - buy or mine it
Auto-Integrity Preservation Seal13yes - see its chain
Life Support Backup Unit7yes - see its chain
SoE NET Resonator20no - buy or mine it

Astero in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.