Item
Armageddon Navy Issue
Battleship · Ship · Navy Faction
Market prices for Armageddon Navy IssueBuild it: materials and costEverything in Battleship
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output16,000 MW
CPU Output560 tf
High Slots7
Turret Hardpoints5 hardpoints
Launcher Hardpoints5 hardpoints
Medium Slots5
Low Slots7
Rig Slots3
Rig Sizelarge
Calibration400 points
Structure
Structure Hitpoints11,000 HP
Capacity875 m³
Frigate Escape Bay1 units
Armor
Armor Hitpoints12,650 HP
Shield
Shield Capacity9,350 HP
Shield recharge time3,390 s
Capacitor
Capacitor Capacity6,000 GJ
Capacitor Recharge time1,100 s
Targeting
Maximum Targeting Range84 km
Maximum Locked Targets7
Scan Resolution143 mm
Signature Radius400 m
RADAR Sensor Strength26 points
Speed and Travel
Maximum Velocity105 m/sec
Inertia Modifier0.13 x
Ship Warp Speed3 AU/s
Ansiblex Activation Cost16,500 GJ
Drones
Drone Capacity275 m³
Drone Bandwidth125 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level7
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Amarr Battleshipbonuses (per skill level)
- 10%bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage
- 10%bonus to Drone hitpoints and damage
- 10%bonus to Energy Nosferatu and Energy Neutralizer optimal range
- 5%bonus to Energy Nosferatu and Energy Neutralizer falloff range
Role bonus
- 100%bonus to Shield Extender hitpoints
- 50%bonus to Armor Plate hitpoints
- 5%additional bonus to Reinforced Bulkhead hitpoints
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
6 skills in total · 176,569 skill points from scratch
Variations
The whole Armageddon Navy Issue family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Faction 3
Armageddon Navy IssueMeta level 7
BhaalgornMeta level 8
Armageddon Imperial IssueMeta level 9
What Armageddon Navy Issue is built from
Manufacturing from Armageddon Navy Issue Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 8,000,000 | no - buy or mine it | |
| 4,000,000 | no - buy or mine it | |
| 600,000 | no - buy or mine it | |
| 400,000 | no - buy or mine it | |
| 30,000 | no - buy or mine it | |
| 8,000 | no - buy or mine it | |
| 4,000 | no - buy or mine it | |
| 200 | yes - see its chain | |
| 1 | yes - see its chain | |
| 100 | yes - see its chain |
Armageddon Navy Issue in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.