Item
Redeemer
Black Ops · Ship · Amarr
Market prices for RedeemerBuild it: materials and costEverything in Black Ops
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output17,000 MW
CPU Output505 tf
High Slots8
Turret Hardpoints5 hardpoints
Medium Slots4
Low Slots7
Rig Slots2
Rig Sizelarge
Calibration400 points- CPU Need Bonus-99%
Structure
Structure Hitpoints4,968 HP
Capacity800 m³
Frigate Escape Bay1 units
Armor
Armor Hitpoints5,312 HP
Shield
Shield Capacity4,375 HP
Shield recharge time3,125 s
Capacitor
Capacitor Capacity5,912.5 GJ
Capacitor Recharge time1,087.5 s
Targeting
Maximum Targeting Range70.6 km
Maximum Locked Targets7
Scan Resolution220 mm
Signature Radius333 m
RADAR Sensor Strength17 points
Speed and Travel
Maximum Velocity117 m/sec
Inertia Modifier0.1 x
Ship Warp Speed3 AU/s
Ansiblex Activation Cost18,000 GJ
Drones
Drone Capacity125 m³
Drone Bandwidth125 Mbit/sec
Hangars & Bays
Fuel Bay Capacity2,150 m³
Miscellaneous
- Conduit Jump Consumption Amount1,000 units
- Conduit Jump Passenger Count30
Duration Bonus-50%
Jump Drive Capacitor Need95%- Jump Drive Consumption Amount700 units
- Jump Drive Fuel NeedHelium Isotopes
- Jump Fatigue Multiplier0.25 x
Maximum Directional Scan Range14.36 AU
Maximum Jump Range4 ly
Meta Level5
Tech Level2
Bonuses
- Cloak Reactivation Delay5 s
Bonuses
What the hull or item gives - per level of a skill, or always.
Amarr Battleshipbonuses (per skill level)
- 10%reduction in Large Energy Turret activation cost
- 10%bonus to Large Energy Turret rate of fire
Black Opsbonuses (per skill level)
- 7.5%bonus to Large Energy Turret tracking speed
- 10%bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role bonus
- Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
- No targeting delay after Cloaking Device deactivation
- Cloak reactivation delay reduced to 5 seconds
- 75%reduction to effective distance traveled for jump fatigue
- 50%reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
- 650%bonus to ship max velocity when using Cloaking Devices
- 5%additional bonus to Reinforced Bulkhead hitpoints
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
14 skills in total · 5,198,579 skill points from scratch
Variations
The whole Redeemer family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
RedeemerMeta level 5
Faction 3
What Redeemer is built from
Manufacturing from Redeemer Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 450 | yes - see its chain | |
| 900 | no - buy or mine it | |
| 30 | yes - see its chain | |
| 225 | yes - see its chain | |
| 900 | yes - see its chain | |
| 6,300 | yes - see its chain | |
| 18,750 | yes - see its chain | |
| 450 | yes - see its chain | |
| 2,250 | yes - see its chain | |
| 1,634 | yes - see its chain | |
| 3 | yes - see its chain |
Redeemer in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.