Item
Armageddon Imperial Issue
Battleship · Ship · Special Edition Battleships
Market prices for Armageddon Imperial IssueBuild it: materials and costEverything in Battleship
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output21,000 MW
CPU Output550 tf
High Slots8
Turret Hardpoints7 hardpoints
Medium Slots4
Low Slots8
Rig Slots3
Rig Sizelarge
Calibration400 points
Structure
Structure Hitpoints8,883 HP
Capacity600 m³
Frigate Escape Bay1 units
Armor
Armor Hitpoints10,450 HP
Shield
Shield Capacity7,865 HP
Shield recharge time2,500 s
Capacitor
Capacitor Capacity6,640 GJ
Capacitor Recharge time1,150 s
Targeting
Maximum Targeting Range75 km
Maximum Locked Targets7
Scan Resolution143 mm
Signature Radius400 m
RADAR Sensor Strength31 points
Speed and Travel
Maximum Velocity94 m/sec
Inertia Modifier0.14 x
Ship Warp Speed3 AU/s
Ansiblex Activation Cost16,500 GJ
Drones
Drone Capacity150 m³
Drone Bandwidth125 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level9
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Amarr Battleshipbonuses (per skill level)
- 10%reduction in Large Energy Turret activation cost
- 5%bonus to Large Energy Turret rate of fire
Role bonus
- 100%bonus to Shield Extender hitpoints
- 50%bonus to Armor Plate hitpoints
- 5%additional bonus to Reinforced Bulkhead hitpoints
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
6 skills in total · 167,255 skill points from scratch
Variations
The whole Armageddon Imperial Issue family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Faction 3
Armageddon Navy IssueMeta level 7
BhaalgornMeta level 8
Armageddon Imperial IssueMeta level 9
What Armageddon Imperial Issue is built from
Manufacturing from Armageddon Imperial Issue Blueprint. Price the whole chain
Armageddon Imperial Issue in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.