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Item

Fighter Support Unit I

Fighter Support Unit · Module · Drone Upgrades

Market prices for Fighter Support Unit IBuild it: materials and costEverything in Fighter Support Unit

Volume
4,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
200 kg
affects agility and warp
Radius
100 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
24283
as used by ESI

What the game says about it

A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 1,797,000 skill points from scratch

Variations

The whole Fighter Support Unit I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 2

Tech II 1

Faction 1

Officer 5

Abyssal 1

What Fighter Support Unit I is built from

Manufacturing from Fighter Support Unit I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium2,284,920no - buy or mine it
Pyerite584,224no - buy or mine it
Mexallon329,284no - buy or mine it
Isogen39,398no - buy or mine it
Nocxium10,421no - buy or mine it
Zydrine4,892no - buy or mine it
Megacyte2,203no - buy or mine it

Goes into

Fighter Support Unit II · Hermes Compact Fighter Support Unit

Fighter Support Unit I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.