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Item

Komodo

Titan · Ship · Faction Titans

Market prices for KomodoBuild it: materials and costEverything in Titan

Volume
132,500,000 m³
unpacked
Packaged
10,000,000 m³
cargo space per unit
Mass
2,300,000,000 kg
affects agility and warp
Radius
9,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
45649
as used by ESI

What the game says about it

"We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening. "What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!" – Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output840,000 MW
  • CPU Output1,375 tf
  • High Slots8
  • Launcher Hardpoints6 hardpoints
  • Medium Slots8
  • Low Slots5
  • Rig Slots3
  • Rig Sizex-large
  • Calibration350 points

Structure

  • Structure Hitpoints525,000 HP
  • Capacity13,750 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints450,000 HP
50%
EM
45%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity950,000 HP
  • Shield recharge time20,000 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity140,000 GJ
  • Capacitor Recharge time7,400 s

Targeting

  • Maximum Targeting Range250 km
  • Maximum Locked Targets8
  • Scan Resolution65 mm
  • Signature Radius23.59 km
  • Gravimetric Sensor Strength290 points

Speed and Travel

  • Maximum Velocity65 m/sec
  • Inertia Modifier0.03 x
  • Ship Warp Speed1.5 AU/s

Fighter Attributes

  • Fighter Hangar Capacity45,000 m³
  • Fighter Squadron Launch Tubes2
  • Heavy Fighter Squadrons Limit1
  • Light Fighter Squadron Limit2

Hangars & Bays

  • Fleet Hangar Capacity100,000 m³
  • Fuel Bay Capacity60,000 m³
  • Ship Maintenance Bay Capacity5,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%
  • Remote Electronic Assistance Impedance80%
  • Sensor Warfare Resistance80%
  • Stasis Webifier Resistance80%
  • Weapon Disruption Resistance80%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedNitrogen Isotopes
  • Jump portal activation cost25,000 GJ
  • Maximum Concurrent Operational Users2
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Clones75
  • Maximum Jump Range3 ly
  • Maximum Operational Distance5,000 m
  • Meta Level8
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Titanbonuses (per skill level)

Caldari Titanbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

22 skills in total · 8,571,500 skill points from scratch

Variations

The whole Komodo family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Faction 1

  • KomodoMeta level 8

What Komodo is built from

Manufacturing from Komodo Blueprint. Price the whole chain

Komodo in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.