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Item

'Glycerine' Shield Boost Amplifier

Shield Boost Amplifier · Module · Boost Amplifiers

Market prices for 'Glycerine' Shield Boost AmplifierBuild it: materials and costEverything in Shield Boost Amplifier

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
500 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
20613
as used by ESI

What the game says about it

Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage40 tf

Structure

  • Structure Hitpoints40 HP

Heat

  • Heat damage penalty90%

Miscellaneous

  • Meta Level6
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 8,750 skill points from scratch

Variations

The whole 'Glycerine' Shield Boost Amplifier family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 4

Storyline 1

  • 'Glycerine' Shield Boost AmplifierMeta level 6

Deadspace 8

Officer 6

What 'Glycerine' Shield Boost Amplifier is built from

Manufacturing from 'Glycerine' Shield Boost Amplifier Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Pyerite23,700no - buy or mine it
Mexallon574no - buy or mine it
Nocxium87no - buy or mine it
Megacyte34no - buy or mine it
Talocan Sketch Books2no - buy or mine it
Talocan Reflective Sheets3no - buy or mine it
Talocan Solid Atomizer3no - buy or mine it
Talocan Automation Accounts3no - buy or mine it
Talocan Partition Plates1no - buy or mine it

'Glycerine' Shield Boost Amplifier in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.