Item
Shield Boost Amplifier II
Shield Boost Amplifier · Module · Boost Amplifiers
Market prices for Shield Boost Amplifier IIBuild it: materials and costEverything in Shield Boost Amplifier
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage55 tf
Structure
Structure Hitpoints40 HP
Heat
Heat damage penalty100%
Miscellaneous
Meta Level5
Tech Level2
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 776,000 skill points from scratch
Variations
The whole Shield Boost Amplifier II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 3
Tech II 1
Shield Boost Amplifier IIMeta level 5
Faction 4
Storyline 1
Deadspace 8
Gist C-Type Shield Boost AmplifierMeta level 10
Pith C-Type Shield Boost AmplifierMeta level 10
Gist B-Type Shield Boost AmplifierMeta level 12
Pith B-Type Shield Boost AmplifierMeta level 12
Gist A-Type Shield Boost AmplifierMeta level 14
Pith A-Type Shield Boost AmplifierMeta level 14
Gist X-Type Shield Boost AmplifierMeta level 16
Pith X-Type Shield Boost AmplifierMeta level 16
Officer 6
Kaikka's Modified Shield Boost AmplifierMeta level 11
Hakim's Modified Shield Boost AmplifierMeta level 13
Thon's Modified Shield Boost AmplifierMeta level 13
Vepas' Modified Shield Boost AmplifierMeta level 15
Estamel's Modified Shield Boost AmplifierMeta level 17
Tobias' Modified Shield Boost AmplifierMeta level 17
What Shield Boost Amplifier II is built from
Manufacturing from Shield Boost Amplifier II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 3 | yes - see its chain | |
| 5 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 6 | yes - see its chain | |
| 1 | yes - see its chain |
Shield Boost Amplifier II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.