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Building Chameleon in EVE Online
What it takes to make Chameleon, straight from the game's own blueprint data: every material and how many of each. The calculator above prices that list at one region's orders and draws the whole chain as a graph.
What goes into one run of Chameleon
| Material | Per run | Can be built too |
|---|---|---|
| 41,391 | no - buy or mine it | |
| 2,834 | no - buy or mine it | |
| 243 | no - buy or mine it | |
| 379 | no - buy or mine it | |
| 43 | no - buy or mine it | |
| 202 | no - buy or mine it | |
| 114 | no - buy or mine it | |
| 56 | yes - its own chain | |
| 111 | no - buy or mine it | |
| 42 | yes - its own chain | |
| 367 | yes - its own chain | |
| 1,333 | yes - its own chain | |
| 2,778 | yes - its own chain | |
| 22 | yes - its own chain | |
| 278 | yes - its own chain | |
| 222 | yes - its own chain |
Production runs in whole batches. One run of Chameleon gives 1 unit, so asking for fewer than that still means one full run - the game has no half runs, and rounding down would quietly tell you to buy the missing pieces.
For what Chameleon actually is - mass, volume, attributes and the description from the game - see its item page, and for what it trades at right now, its market page.