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Building Whiptail in EVE Online
What it takes to make Whiptail, straight from the game's own blueprint data: every material and how many of each. The calculator above prices that list at one region's orders and draws the whole chain as a graph.
What goes into one run of Whiptail
| Material | Per run | Can be built too |
|---|---|---|
| 2,443 | no - buy or mine it | |
| 1,802 | no - buy or mine it | |
| 184 | no - buy or mine it | |
| 98 | no - buy or mine it | |
| 22 | no - buy or mine it | |
| 22 | no - buy or mine it | |
| 11 | yes - its own chain | |
| 6 | no - buy or mine it | |
| 33 | yes - its own chain | |
| 22 | yes - its own chain | |
| 89 | yes - its own chain | |
| 333 | yes - its own chain | |
| 3 | yes - its own chain | |
| 56 | yes - its own chain | |
| 17 | yes - its own chain |
Production runs in whole batches. One run of Whiptail gives 1 unit, so asking for fewer than that still means one full run - the game has no half runs, and rounding down would quietly tell you to buy the missing pieces.
For what Whiptail actually is - mass, volume, attributes and the description from the game - see its item page, and for what it trades at right now, its market page.