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Building Cyclops I in EVE Online
What it takes to make Cyclops I, straight from the game's own blueprint data: every material and how many of each. The calculator above prices that list at one region's orders and draws the whole chain as a graph.
What goes into one run of Cyclops I
| Material | Per run | Can be built too |
|---|---|---|
| 515,000 | no - buy or mine it | |
| 110,000 | no - buy or mine it | |
| 50,000 | no - buy or mine it | |
| 15,000 | no - buy or mine it | |
| 2,200 | no - buy or mine it | |
| 1,000 | no - buy or mine it | |
| 1,250 | no - buy or mine it |
Production runs in whole batches. One run of Cyclops I gives 1 unit, so asking for fewer than that still means one full run - the game has no half runs, and rounding down would quietly tell you to buy the missing pieces.
For what Cyclops I actually is - mass, volume, attributes and the description from the game - see its item page, and for what it trades at right now, its market page.