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Item

Standup Equite I

Structure Light Fighter · Fighter · Standup Light Fighters

Market prices for Standup Equite IBuild it: materials and costEverything in Structure Light Fighter

Volume
1,600 m³
unpacked
Packaged
1,600 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
47145
as used by ESI

What the game says about it

Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints100 HP

Shield

  • Shield Capacity2,560 HP
  • Shield recharge time500 s
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Targeting

  • Maximum Targeting Range50 km
  • Maximum Locked Targets6
  • Scan Resolution850 mm
  • Signature Radius88 m
  • RADAR Sensor Strength9 points

Speed and Travel

  • Maximum Velocity2,500 m/sec
  • Inertia Modifier500 x

Fighter Attributes

  • Orbit Range10 km
  • Refueling Duration3 s
  • Squadron Size12

Fighter Abilities

  • Damage Multiplier1 x
  • Duration10 s
  • Duration10 s
  • EM Damage (Per Fighter)99 HP
  • Explosion Radius15 m
  • Explosion Velocity300 m/sec
  • Optimal Range22.5 km
  • Range18 km
  • Rate of fire3.5 s
  • Shield EM Damage Resistance50%
  • Shield Explosive Damage Resistance50%
  • Shield Kinetic Damage Resistance50%
  • Shield Thermal Damage Resistance50%
  • Signature Radius Reduction-80%
  • Warp Disruption Strength1

EW - Resistance

  • Remote Capacitor Transmitter Impedance100%
  • Remote Electronic Assistance Impedance100%
  • Remote Logistics Impedance100%

Miscellaneous

  • Meta Level0
  • Tech Level1

Variations

The whole Standup Equite I family, as the game's Variations tab lists it - by tier and meta level.

Structure Tech II 1

Structure Tech I 1

  • Standup Equite IMeta level 0

What Standup Equite I is built from

Manufacturing from Standup Equite I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium140,000no - buy or mine it
Pyerite45,000no - buy or mine it
Mexallon13,000no - buy or mine it
Isogen12,000no - buy or mine it
Nocxium720no - buy or mine it
Zydrine200no - buy or mine it
Megacyte320no - buy or mine it

Goes into

Standup Equite II

Standup Equite I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.