Item
Standup Equite II
Structure Light Fighter · Fighter · Standup Light Fighters
Market prices for Standup Equite IIBuild it: materials and costEverything in Structure Light Fighter
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Structure
Structure Hitpoints100 HP
Shield
Shield Capacity2,816 HP
Shield recharge time500 s
Targeting
Maximum Targeting Range60 km
Maximum Locked Targets6
Scan Resolution950 mm
Signature Radius88 m
RADAR Sensor Strength12 points
Speed and Travel
Maximum Velocity2,601 m/sec
Inertia Modifier500 x
Fighter Attributes
Orbit Range10 km
Refueling Duration3 s- Squadron Size12
Fighter Abilities
Damage Multiplier1 x
Duration10 s
Duration10 s
EM Damage (Per Fighter)109 HP
Explosion Radius15 m
Explosion Velocity300 m/sec
Optimal Range25 km
Range20 km
Rate of fire3.5 s
Shield EM Damage Resistance50%
Shield Explosive Damage Resistance50%
Shield Kinetic Damage Resistance50%
Shield Thermal Damage Resistance50%
Signature Radius Reduction-80%- Warp Disruption Strength1
EW - Resistance
Remote Capacitor Transmitter Impedance100%
Remote Electronic Assistance Impedance100%
Remote Logistics Impedance100%
Miscellaneous
Meta Level5
Tech Level2
Variations
The whole Standup Equite II family, as the game's Variations tab lists it - by tier and meta level.
Structure Tech II 1
Standup Equite IIMeta level 5
Structure Tech I 1
What Standup Equite II is built from
Manufacturing from Standup Equite II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 8 | yes - see its chain | |
| 25 | no - buy or mine it | |
| 6 | yes - see its chain | |
| 45 | yes - see its chain | |
| 8 | yes - see its chain | |
| 13 | yes - see its chain | |
| 5 | yes - see its chain | |
| 40 | yes - see its chain | |
| 1 | yes - see its chain |
Standup Equite II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.