Item
Marshal
Black Ops · Ship · Special Edition Battleships
Market prices for MarshalBuild it: materials and costEverything in Black Ops
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output18,000 MW
CPU Output800 tf
High Slots8
Turret Hardpoints6 hardpoints
Launcher Hardpoints6 hardpoints
Medium Slots7
Low Slots7
Rig Slots2
Rig Sizelarge
Calibration400 points- CPU Need Bonus-99%
Structure
Structure Hitpoints4,000 HP
Capacity800 m³
Frigate Escape Bay1 units
Armor
Armor Hitpoints5,000 HP
Shield
Shield Capacity5,000 HP
Shield recharge time3,125 s
Capacitor
Capacitor Capacity5,000 GJ
Capacitor Recharge time1,000 s
Targeting
Maximum Targeting Range91 km
Maximum Locked Targets7
Scan Resolution235 mm
Signature Radius330 m
Gravimetric Sensor Strength40 points
Speed and Travel
Maximum Velocity110 m/sec
Inertia Modifier0.09 x
Ship Warp Speed3 AU/s
Ansiblex Activation Cost18,000 GJ
Hangars & Bays
Fuel Bay Capacity2,150 m³
Miscellaneous
- Conduit Jump Consumption Amount1,000 units
- Conduit Jump Passenger Count30
Duration Bonus-50%
Jump Drive Capacitor Need95%- Jump Drive Consumption Amount700 units
- Jump Drive Fuel NeedHelium Isotopes
- Jump Fatigue Multiplier0.25 x
Maximum Directional Scan Range14.36 AU
Maximum Jump Range4 ly
Meta Level5
Tech Level2
Bonuses
- Cloak Reactivation Delay5 s
Bonuses
What the hull or item gives - per level of a skill, or always.
Gallente Battleshipbonuses (per skill level)
- 10%bonus to Large Hybrid Turret damage
- 7.5%bonus to Large Hybrid Turret tracking speed
Minmatar Battleshipbonuses (per skill level)
- 10%bonus to Large Projectile Turret rate of fire
- 10%bonus to Large Projectile Turret falloff
Caldari Battleshipbonuses (per skill level)
- 7.5%bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
- 10%bonus to Cruise Missile and Torpedo flight time
Amarr Battleshipbonuses (per skill level)
- 10%bonus to Large Energy Turret damage
- 10%bonus to Large Energy Turret optimal range
Black Opsbonuses (per skill level)
- 10%bonus to Warp Scrambler and Warp Disruptor optimal range
- 20%bonus to Stasis Webifier optimal range
- 10%bonus to warp speed and acceleration
Role bonus
- Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
- No targeting delay after Cloaking Device deactivation
- Cloak reactivation delay reduced to 5 seconds
- 75%reduction to effective distance traveled for jump fatigue
- 10%bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
- Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
- 650%bonus to ship max velocity when using Cloaking Devices
- 100%bonus to Shield Extender hitpoints
- 50%bonus to Armor Plate hitpoints
- 5%additional bonus to Reinforced Bulkhead hitpoints
- 50%reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
29 skills in total · 3,518,579 skill points from scratch
What Marshal is built from
Manufacturing from Marshal Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 11,000,000 | no - buy or mine it | |
| 2,500,000 | no - buy or mine it | |
| 680,000 | no - buy or mine it | |
| 180,000 | no - buy or mine it | |
| 40,000 | no - buy or mine it | |
| 19,000 | no - buy or mine it | |
| 7,300 | no - buy or mine it | |
| 450 | yes - see its chain | |
| 1,500 | no - buy or mine it | |
| 225 | yes - see its chain | |
| 900 | yes - see its chain | |
| 6,300 | yes - see its chain | |
| 18,750 | yes - see its chain | |
| 450 | yes - see its chain | |
| 2,250 | yes - see its chain | |
| 1,634 | yes - see its chain | |
| 3 | yes - see its chain |
Marshal in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.