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Item

Marshal

Black Ops · Ship · Special Edition Battleships

Market prices for MarshalBuild it: materials and costEverything in Black Ops

Volume
450,000 m³
unpacked
Packaged
50,000 m³
cargo space per unit
Mass
112,500,000 kg
affects agility and warp
Radius
600 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
44996
as used by ESI

What the game says about it

The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space. Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels. While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output18,000 MW
  • CPU Output800 tf
  • High Slots8
  • Turret Hardpoints6 hardpoints
  • Launcher Hardpoints6 hardpoints
  • Medium Slots7
  • Low Slots7
  • Rig Slots2
  • Rig Sizelarge
  • Calibration400 points
  • CPU Need Bonus-99%

Structure

  • Structure Hitpoints4,000 HP
  • Capacity800 m³
  • Frigate Escape Bay1 units
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints5,000 HP
40%
EM
40%
Thermal
40%
Kinetic
40%
Explosive

Shield

  • Shield Capacity5,000 HP
  • Shield recharge time3,125 s
40%
EM
40%
Thermal
40%
Kinetic
40%
Explosive

Capacitor

  • Capacitor Capacity5,000 GJ
  • Capacitor Recharge time1,000 s

Targeting

  • Maximum Targeting Range91 km
  • Maximum Locked Targets7
  • Scan Resolution235 mm
  • Signature Radius330 m
  • Gravimetric Sensor Strength40 points

Speed and Travel

  • Maximum Velocity110 m/sec
  • Inertia Modifier0.09 x
  • Ship Warp Speed3 AU/s
  • Ansiblex Activation Cost18,000 GJ

Hangars & Bays

  • Fuel Bay Capacity2,150 m³

Miscellaneous

  • Conduit Jump Consumption Amount1,000 units
  • Conduit Jump Passenger Count30
  • Duration Bonus-50%
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount700 units
  • Jump Drive Fuel NeedHelium Isotopes
  • Jump Fatigue Multiplier0.25 x
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range4 ly
  • Meta Level5
  • Tech Level2

Bonuses

  • Cloak Reactivation Delay5 s

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Battleshipbonuses (per skill level)

Minmatar Battleshipbonuses (per skill level)

Caldari Battleshipbonuses (per skill level)

Amarr Battleshipbonuses (per skill level)

Black Opsbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

29 skills in total · 3,518,579 skill points from scratch

What Marshal is built from

Manufacturing from Marshal Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium11,000,000no - buy or mine it
Pyerite2,500,000no - buy or mine it
Mexallon680,000no - buy or mine it
Isogen180,000no - buy or mine it
Nocxium40,000no - buy or mine it
Zydrine19,000no - buy or mine it
Megacyte7,300no - buy or mine it
Construction Blocks450yes - see its chain
Morphite1,500no - buy or mine it
Plasma Thruster225yes - see its chain
Gravimetric Sensor Cluster900yes - see its chain
Photon Microprocessor6,300yes - see its chain
Tungsten Carbide Armor Plate18,750yes - see its chain
Fusion Reactor Unit450yes - see its chain
Tesseract Capacitor Unit2,250yes - see its chain
Sustained Shield Emitter1,634yes - see its chain
Capital Jump Drive3yes - see its chain

Marshal in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.