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Item

'Cold Wind' Kinetic Reaper

Super Weapon · Module · Caldari

Market prices for 'Cold Wind' Kinetic ReaperBuild it: materials and costEverything in Super Weapon

Volume
8,000 m³
unpacked
Packaged
2,000 m³
cargo space per unit
Mass
100 kg
affects agility and warp
Radius
1,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
41442
as used by ESI

What the game says about it

Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage100,000 MW
  • CPU usage100 tf
  • Can be fitted toKomodo
  • Can only be fitted toLeviathan

Structure

  • Structure Hitpoints99,999 HP

Capacitor

  • Activation Cost32,500 GJ

Targeting

  • Signature Radius3,500 m

Turrets

  • Kinetic damage100,000 HP
  • Optimal Range150 km

Superweapons

  • Beam Damage Cycle1 s
  • Beam Duration10 s
  • Beam Radius5,000 m
  • Immobility Duration30 s
  • Jump/Dock/Tether/Cloak restriction duration300 s
  • Warm-up Duration10 s
  • Warm-up Neutralization Amount32,500 GJ
  • Warm-up Neutralization Radius10 km
  • Warm-up Neutralization Signature Radius20 km

Miscellaneous

  • Activation time / duration300 s
  • Cannot Auto Repeatyes
  • Consumption Quantity50,000 units
  • Consumption TypeNitrogen Isotopes
  • Disallow Dockingyes
  • Disallow Tetheringyes
  • Meta Level0
  • Tech Level1

Other

  • Banned in Empire Spaceyes
  • Max Modules Of This Group Allowed1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

22 skills in total · 10,528,340 skill points from scratch

What 'Cold Wind' Kinetic Reaper is built from

Manufacturing from 'Cold Wind' Kinetic Reaper Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium1,870,088no - buy or mine it
Pyerite1,188,818no - buy or mine it
Mexallon459,131no - buy or mine it
Isogen281,014no - buy or mine it
Nocxium334,137no - buy or mine it
Zydrine42,474no - buy or mine it
Megacyte48,231no - buy or mine it

'Cold Wind' Kinetic Reaper in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.