Item
'Cold Wind' Kinetic Reaper
Super Weapon · Module · Caldari
Market prices for 'Cold Wind' Kinetic ReaperBuild it: materials and costEverything in Super Weapon
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Structure
Structure Hitpoints99,999 HP
Capacitor
Activation Cost32,500 GJ
Targeting
Signature Radius3,500 m
Turrets
Kinetic damage100,000 HP
Optimal Range150 km
Superweapons
Beam Damage Cycle1 s
Beam Duration10 s
Beam Radius5,000 m- Immobility Duration30 s
- Jump/Dock/Tether/Cloak restriction duration300 s
Warm-up Duration10 s
Warm-up Neutralization Amount32,500 GJ
Warm-up Neutralization Radius10 km
Warm-up Neutralization Signature Radius20 km
Miscellaneous
Activation time / duration300 s- Cannot Auto Repeatyes
- Consumption Quantity50,000 units
- Consumption TypeNitrogen Isotopes
- Disallow Dockingyes
- Disallow Tetheringyes
Meta Level0
Tech Level1
Other
- Banned in Empire Spaceyes
- Max Modules Of This Group Allowed1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
22 skills in total · 10,528,340 skill points from scratch
What 'Cold Wind' Kinetic Reaper is built from
Manufacturing from 'Cold Wind' Kinetic Reaper Blueprint. Price the whole chain
'Cold Wind' Kinetic Reaper in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.