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Item

'Iron Pike' Kinetic Lance

Super Weapon · Module · Caldari

Market prices for 'Iron Pike' Kinetic LanceBuild it: materials and costEverything in Super Weapon

Volume
8,000 m³
unpacked
Packaged
2,000 m³
cargo space per unit
Mass
100 kg
affects agility and warp
Radius
1,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
41439
as used by ESI

What the game says about it

The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage100,000 MW
  • CPU usage100 tf
  • Can be fitted toKomodo
  • Can only be fitted toLeviathan

Structure

  • Structure Hitpoints99,999 HP

Capacitor

  • Activation Cost32,500 GJ

Targeting

  • Signature Radius5,000 m

Turrets

  • Kinetic damage50,000 HP
  • Optimal Range200 km

Superweapons

  • Beam Damage Cycle1 s
  • Beam Duration15 s
  • Beam Radius2,500 m
  • Immobility Duration30 s
  • Jump/Dock/Tether/Cloak restriction duration300 s
  • Warm-up Duration15 s
  • Warm-up Neutralization Amount32,500 GJ
  • Warm-up Neutralization Radius10 km
  • Warm-up Neutralization Signature Radius20 km

Miscellaneous

  • Activation time / duration300 s
  • Cannot Auto Repeatyes
  • Consumption Quantity50,000 units
  • Consumption TypeNitrogen Isotopes
  • Disallow Dockingyes
  • Disallow Tetheringyes
  • Meta Level0
  • Tech Level1

Other

  • Banned in Empire Spaceyes
  • Max Modules Of This Group Allowed1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

22 skills in total · 10,528,340 skill points from scratch

What 'Iron Pike' Kinetic Lance is built from

Manufacturing from 'Iron Pike' Kinetic Lance Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium1,809,763no - buy or mine it
Pyerite1,323,826no - buy or mine it
Mexallon440,610no - buy or mine it
Isogen274,116no - buy or mine it
Nocxium335,112no - buy or mine it
Zydrine42,931no - buy or mine it
Megacyte46,295no - buy or mine it

'Iron Pike' Kinetic Lance in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.